

A wizard must take all of the replacement powers associated with his focused arcane school. Wizards who choose a focused arcane school retain the bonus spells from their school and must select two prohibited schools as normal, but the focused school changes one or more of the powers granted by their arcane school. Wizards that specialize in one of the schools of magic can instead chose to focus their studies still further. The following descriptions detail each arcane school and its corresponding powers.įocused Arcane Schools Description Source: Advanced Player's Guide Wizard Class Details | Arcane Discoveries | Schools | ArchetypesĪrcane Schools Description Source: PRPG Core Rulebook Prohibited Schools: abjuration, conjuration.Alchemist | Antipaladin | Arcanist | Barbarian | Barbarian (Unchained) | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Kineticist | Magus | Medium | Mesmerist | Monk | Monk (Unchained) | Ninja | Occultist | Oracle | Paladin | Psychic | Ranger | Rogue | Rogue (Unchained) | Samurai | Shaman | Shifter | Skald | Slayer | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Swashbuckler | Vigilante | Warpriest | Witch | WizardĬompanion | Drake | Eidolon | Eidolon (Unchained) | Familiar | PhantomĪdept | Aristocrat | Commoner | Expert | Warrior Sin mages who follow the path of Wrath focus on complete mastery of the raw destructive power of magic, and delight in channeling those destructive forces in awesome displays. Sin mages who follow the path of Sloth enlist agents and minions to perform their tasks, or create what is needed as it is needed.

Prohibited Schools: conjuration, transmutation. Sin mages who follow the path of Pride seek to perfect their own appearance and domain through trickery and illusions. Prohibited Schools: necromancy, transmutation. Sin mages who follow the path of Lust gain great personal satisfaction at manipulating others' minds, emotions, and wills. Prohibited Schools: enchantment, illusion. Sin mages who follow the path of Greed delight in transforming things into other things, as well as enhancing themselves. Prohibited Schools: abjuration, enchantment. Sin mages who follow the path of Gluttony seek to manipulate their bodies in their unending hunger for life. Prohibited Schools: evocation, necromancy. Sin mages who follow the path of Envy focus on suppressing magic other than their own. If using a spell trigger or spell completion item to cast a spell from one of his prohibited schools, he must use the Use Magic Device skill to do so. A Sin mage can never prepare a spell that is in one of his prohibited schools-he treats these spells as if they were not on the wizard spell list.

These restrictions are more significant than those most wizards follow, and are known as prohibited schools.

Restrictions: A Sin mage does not get to customize his choice for opposition schools-his opposition schools are determined for him when he chooses his specialization. The wizard cannot use these slots to prepare two different spells, even if they are of the school he is specialized in. These bonus spell slots must both be used to prepare the same spell from the wizard's school of specialization, allowing the wizard to cast that spell twice (as he has prepared the spell twice). Once the choice to do so is made, it cannot be changed.īenefits: A Sin mage receives two additional spell slots of each spell level he can cast. The choice to specialize in Sin magic must be made when a character first becomes a wizard. Only wizards can truly follow the ancient philosophies governing Sin magic. The seven schools of Sin magic are presented below. By excising “impurities” introduced by fixed oppositional schools, they traded arcane versatility for greater strength in their chosen fields. Essentially, they defined these seven schools as much by what they couldn't do as by what they could. While the concept of wizard specializations along the classically recognized schools of magic dates back to the dim recesses of time before humanity rose to prominence-an even more ancient few explored school specialization to its fullest extremes.įocusing their research on the discovery that each school of magic was opposed by two specific opposition schools, these mages developed methods of further enhancing their mastery over their chosen arcane specialties.
